AI Insights · Timothy · April 2025
Top 5 Slime Games on iOS in Australia: Q1 2025
Explore the performance of the top 5 slime games on iOS in Australia during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the performance of the top slime games on iOS in Australia showcased interesting trends in downloads, revenue, and active users. Here's a closer look at how these apps fared according to Sensor Tower data.
Super Slime Simulator from Dramaton LTD saw a notable increase in weekly revenue, peaking at $272 in mid-February. Downloads started strong at 1.9K at the beginning of the quarter but gradually declined to just over 1.2K by the end of March. Active users experienced a sharp decline from 4.7K in January to 573 in early March, before rebounding to 2.7K by the end of the quarter.
Bruno - My Talking Slime Pet also from Dramaton LTD, maintained a steady download rate, starting at 1.4K and ending at 536. The app sustained a high number of active users, beginning at 15.8K and slightly tapering off to 13K by the end of March.
Super Big Slime: Black Hole 3D by Supercent, Inc., experienced fluctuations in downloads, with a peak of 1.7K in late January. The active user count mirrored this trend, starting at 3.2K and reaching a high of 3.9K before declining to 2.1K by the end of the quarter.
PlaySlime: Slime Simulator Game from Slime Simulator Studio reported consistent weekly revenue, averaging around $1.8K. The app's downloads decreased steadily from 1.3K to 436 over the quarter, while active users consistently hovered around the 10K mark.
Finally, Fluid Simulation by Pavel Dobryakov showed modest weekly downloads, maintaining an average of around 200. Revenue was minimal, with occasional peaks like $48 in late February. Active users remained stable, fluctuating slightly around 600.
These insights demonstrate varied performance trends among the top slime games on iOS in Australia, with more detailed analytics available through Sensor Tower.